Dante’s Inferno is a throwback to the old school arcade-style fighters like Devil May Cry. Developed by a relatively unknown studio (their most famous title besides this one would probably be Dead Space), it wasn’t until the game came out that people started getting excited about it and the hype really picked up. Dante’s Inferno became somewhat of a phenomenon in online discussion boards, as players quickly started spreading the word of its qualities.
The game draws heavy inspiration from “Divine Comedy” by Dante Alighieri, which includes the name of the protagonist. There have been some slight alterations to the original plot of Alighieri’s work, such as the main character being presented as a Templar Knight. The game mostly revolves around its combat element, with the player having various moves and combos at their disposal for taking out the enemy. Combat has been coded very smoothly and there’s always lots of variation in what’s going on on your screen, even when you get to fight enemies of a similar type consecutively.
Most of the combat is melee-based, but there are also some ranged elements introduced through magical abilities, which the character can learn and develop as the game progresses. There are distinctive paths of character development offered to the player, which further improves the game’s replay value and adds a skill edge to its gameplay. The boss fights could’ve been made more challenging though – even though they look spectacular, they’re still designed in the style that’s becoming more and more used in console games, where the player simply has to follow a set of key presses on the screen. Still, they’re not that easy to beat either, so it’s not all that bad really.
Graphics and System Requirements
Dante’s Inferno, being a game where style plays a major role, includes some great visuals for its characters and environments. It’s obvious that a lot of artistic effort went into designing this game, as even if you look at a random texture from your surroundings you’re going to see meticulous detail around it. The game simply screams “quality” and we were very impressed by the developers’ achievement in this aspect. The animations of the characters when in combat have been designed with great attention to detail as well, and everything is fluid and flows smoothly across the screen.
Even on the PSP Dante’s Inferno still looks remarkable, and the small screen size hasn’t limited the developers’ creativity. The game is still stunning, and if you have some high-quality headphones you should be able to fully immerse yourself even if you’re playing on the go.
Getting bored of Dante’s Inferno isn’t easy, but in case you do, make sure you check out the DLC packages that have been released for it – apart from some new skills, you can also get access to new levels and more customization options for your character.
It’s not everyone’s cup of tea – but those that can appreciate Dante’s Inferno will absolutely love it.